@startuml
sprite $play [48x48/16] {
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!define FA6_PLAY(_alias) ENTITY(rectangle,black,play,_alias,FA6 PLAY)
!define FA6_PLAY(_alias, _label) ENTITY(rectangle,black,play,_label, _alias,FA6 PLAY)
!define FA6_PLAY(_alias, _label, _shape) ENTITY(_shape,black,play,_label, _alias,FA6 PLAY)
!define FA6_PLAY(_alias, _label, _shape, _color) ENTITY(_shape,_color,play,_label, _alias,FA6 PLAY)
skinparam folderBackgroundColor<<FA6 PLAY>> White
@enduml